Snowbomb!

Despite being one of my earliest creations during my degree, Snowbomb turned out to be one of the highest fidelity projects that I've created to date! It features a start and end menu, controls, sound effects, a points-system, collision detection, music, and art, all created by myself.

I have linked the game onto this page, though it is likely if your screen is as small as the laptop I'm writing this on, the controls will likely be a little finnicky (mostly scrolling the page; I'd recommend zooming out if this occurs). If you do play around with it, I hope you enjoy!

Click me!

If I return to develop Snowbomb further, some of the first things I would do would be to change the values of many of the game's objects, as they are set and therefore difficult to change without ruining the composition of the project. I would then add animation to the characters to add more life.

Here are a few more screenshots from the game.